Esempi pratici

Esempio di contenuto multilingua

Il seguente codice:
[div style="float:right;"][img]osiris://|file|08000002AB0D6E72E5BD114570E4F97D65D69F8C3A94BE40[/img][/div]
[lang=it][quote="Da [url=http://it.wikipedia.org/wiki/Anarchia]wikipedia[/url] :"]L'anarchia è una forma di società dove tendenzialmente si annullerebbe qualsiasi forma di autorità imposta; gli anarchici credono nella capacità naturale dell'uomo di autoregolarsi in società. L'esistenza di regole e convenzioni sociali nell'anarchia non è esclusa a priori a patto che le regole e le convenzioni vengano liberamente determinate e accettate dalla comunità interessata e non rappresentino un'imposizione derivante dal maggiore potere di alcuni rispetto agli altri.[/quote][/lang]
[lang=inv][quote="From [url=http://en.wikipedia.org/wiki/Anarchy]wikipedia[/url] :"]Anarchy is the anarchist society, the stateless society of free people. Anarchism is the name of a political philosophy, or a generic term for a group of more-or-less related political philosophies, derived from the Greek an-archos ("without archons" or "without rulers"). Thus, "anarchism," in its most general semantic meaning, is the belief that all forms of rulership are undesirable and should be abolished.[/quote][/lang]
[lang=fr][quote="Du [url=http://fr.wikipedia.org/wiki/Anarchie]wikipedia[/url] :"]L’anarchie (du grec an-, préfixe privatif : absence de, et archos, le commandement, ou « ce qui est premier ») désigne la situation d’une société où il n’existe ni autorité, ni pouvoir, ni domination, ayant un caractère coercitif, ni non plus une quelconque hiérarchie entre les hommes et les femmes. L’anarchie peut étymologiquement également être expliquée comme le refus de tout principe premier, de toute cause première, et comme revendication de la multiplicité face à l’unicité.[/quote][/lang]

produce il seguente risultato visivo:
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From wikipedia :
Anarchy is the anarchist society, the stateless society of free people. Anarchism is the name of a political philosophy, or a generic term for a group of more-or-less related political philosophies, derived from the Greek an-archos ("without archons" or "without rulers"). Thus, "anarchism," in its most general semantic meaning, is the belief that all forms of rulership are undesirable and should be abolished.



Esempio di una recensione

Il seguente codice:
[more][center][h1]Burnout Revenge Review[/h1][/center]
[div style="float:right;"][img]osiris://|file|080000029D4FE12ADD694A0C39C2EBD561AFCE2EB4BF7E70[/img][/div][/more]
[h3]The racing in Burnout Revenge is more intense than ever on the Xbox 360, but there's probably not enough new stuff here to get you hooked if you've played it elsewhere.[/h3]
[more]
[justify]
[b]The Good:[/b] Great sense of speed; amazing sound effects; exciting online action; lengthy single-player component. 
[b]The Bad:[/b] Occasional frame rate drops; too much track repetition; checked traffic sometimes bounces around like it's weightless.

Six months ago, EA and Criterion released the fourth game in the Burnout series, Burnout Revenge. The game made some interesting refinements to the Burnout formula and was, generally speaking, totally radical. Now, Burnout Revenge is making an appearance on the Xbox 360 with better graphics, a bevy of new sound effects, and a few minor tweaks and tunings that tighten up the whole game a little bit. If you're late to the Burnout party, this is a great time to get involved and bust up some cars. But if you've spent the last six months playing Burnout Revenge on the Xbox or the PlayStation 2, there probably isn't enough new content here to get you excited all over again.
[div style="float:left;width:200px;padding:5px;margin:5px;border:1px solid gray"][center][img]osiris://|file|08000002A34843C4A7902FF2B452F16927C45399B20CDC3E[/img]
Burnout Revenge keeps track of your online rivalries, so you know if you have history with another driver.[/center][/div]

Before we get into a description of what Burnout Revenge is all about, let's cover the new stuff in the Xbox 360 version. This one brings back full replays of each race. You can scan through the replays using basic, VCR-like controls and even clip and save 30-second snippets of your replays. You can then share these clips over Xbox Live, and there's a whole online clip vault, complete with rankings for the most-watched clips. Unfortunately, your camera control over the action is limited to a few preset viewpoints. A free-roaming camera option probably would have made this feature a little more entertaining.Back on the Xbox and the PS2, crash mode started out with a golf swing-like meter that required you to hit buttons while the meter was in proper zones to get the best start. It was a neat idea, but it eventually led to you restarting right away anytime you didn't get that best start. On the Xbox 360, you get the best start every time, automatically.
[div style="float:right;margin:5px;"][img]osiris://|file|08000002AB0917031D1FCC29C9589C704F0015E934788E64[/img][/div]
The most obvious overhaul in this version of the game is in its presentation. The graphics have been given a nice bump up to bring them more in line with "next-generation" standards. The car models look nice and, most importantly, blast apart into a billion tiny pieces when they crash into stuff. For cars that are constantly crashing and getting dented up, though, they look a little too shiny. That said, the game's Xbox and PS2 roots show a bit, so the game doesn't look quite as impressive as some of the games that were developed from the ground up for Microsoft's new console. Additionally, the game looks overly dark on some display setups. The sound was one of the high points in the older versions of the game, and it's been vastly overhauled, as well. You'll hear every little scrape and bump. The engine noises are loud, and when you kick in the turbo boost, it sounds like afterburners kicking in. Even stuff like the noises that are made when you earn medals or time ticking down has been completely changed. The sound was already awesome, but the changes made to the 360 version make the action sound even more satisfying and dramatic.
[/justify]
[/more]

produce il seguente risultato visivo:

Burnout Revenge Review


Image

The racing in Burnout Revenge is more intense than ever on the Xbox 360, but there's probably not enough new stuff here to get you hooked if you've played it elsewhere.




The Good: Great sense of speed; amazing sound effects; exciting online action; lengthy single-player component.
The Bad: Occasional frame rate drops; too much track repetition; checked traffic sometimes bounces around like it's weightless.

Six months ago, EA and Criterion released the fourth game in the Burnout series, Burnout Revenge. The game made some interesting refinements to the Burnout formula and was, generally speaking, totally radical. Now, Burnout Revenge is making an appearance on the Xbox 360 with better graphics, a bevy of new sound effects, and a few minor tweaks and tunings that tighten up the whole game a little bit. If you're late to the Burnout party, this is a great time to get involved and bust up some cars. But if you've spent the last six months playing Burnout Revenge on the Xbox or the PlayStation 2, there probably isn't enough new content here to get you excited all over again.
Image
Burnout Revenge keeps track of your online rivalries, so you know if you have history with another driver.


Before we get into a description of what Burnout Revenge is all about, let's cover the new stuff in the Xbox 360 version. This one brings back full replays of each race. You can scan through the replays using basic, VCR-like controls and even clip and save 30-second snippets of your replays. You can then share these clips over Xbox Live, and there's a whole online clip vault, complete with rankings for the most-watched clips. Unfortunately, your camera control over the action is limited to a few preset viewpoints. A free-roaming camera option probably would have made this feature a little more entertaining.Back on the Xbox and the PS2, crash mode started out with a golf swing-like meter that required you to hit buttons while the meter was in proper zones to get the best start. It was a neat idea, but it eventually led to you restarting right away anytime you didn't get that best start. On the Xbox 360, you get the best start every time, automatically.
Image

The most obvious overhaul in this version of the game is in its presentation. The graphics have been given a nice bump up to bring them more in line with "next-generation" standards. The car models look nice and, most importantly, blast apart into a billion tiny pieces when they crash into stuff. For cars that are constantly crashing and getting dented up, though, they look a little too shiny. That said, the game's Xbox and PS2 roots show a bit, so the game doesn't look quite as impressive as some of the games that were developed from the ground up for Microsoft's new console. Additionally, the game looks overly dark on some display setups. The sound was one of the high points in the older versions of the game, and it's been vastly overhauled, as well. You'll hear every little scrape and bump. The engine noises are loud, and when you kick in the turbo boost, it sounds like afterburners kicking in. Even stuff like the noises that are made when you earn medals or time ticking down has been completely changed. The sound was already awesome, but the changes made to the 360 version make the action sound even more satisfying and dramatic.



I tag usati qui, nuovi in Osiris rispetto agli standard bbCodes, sono
- [h1] .. [h6], equivalenti ai tag html di heading, per la formattazione di titoli
- Il tag [more], che specifica quale porzione del testo deve essere visibile in vista normale, ma che è superflua nella versione riassuntiva (quella che vedete nelle 'modifiche recenti' o come risultato di una ricerca è una vista riassuntiva)
- Il tag [div], equivalente all'html, usato per costruire cornici o disporre del testo.
- Il tag [justify], in aggiunta ai classici left,right,center per giustificare del testo.